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How to build a PS5 Pro PC-equivalent gaming rig
By Christian Guyton published
Excited for the PS5 Pro, but don’t want to give up your Steam library? Here’s how to build an equivalent gaming PC.
PS5 Pro reveal analysis - 5 things we learned about the next PlayStation console
By Dashiell Wood published
The PS5 Technical Presentation gave us our first look at the PS5 Pro. Here are five things that we learned from the official reveal.
Monster Hunter Wilds preview: Jurassic spark
By Sarah Thwaites published
We played Monster Hunter Wilds at Gamescom and enjoyed its ambient open world and impressively detailed creature designs.
Super Mario Party Jamboree preview: jam-packed with minigames
By Dashiell Wood published
Super Mario Party Jamboree is set to deliver a familiar but still very much expanded Mario Party experience.
Astro Bot interview: how Team Asobi built a future star from three decades of PlayStation gaming history
By Ben Gilbert published
Exclusive We speak to Nicolas Doucet, creative director of Astro Bot about building the character and the approach to the icon's own game.
Astro Bot has reminded me why I fell in love with the DualSense controller
By Rhys Wood published
I'd forgotten just how incredible the DualSense controller is - then I played Astro Bot.
Vocalist Chrissy Costanza on singing for Final Fantasy 14: Dawntrail: "this isn't just 'game' music, it's 'music' music"
By Rhys Wood published
TechRadar Gaming spoke to Against the Current vocalist Chrissy Costanza to learn more about her contribution to Final Fantasy 14: Dawntrail’s soundtrack.
The Legend of Zelda: Echoes of Wisdom preview: Tears of the Kingdom meets Link’s Awakening
By Dashiell Wood published
The Legend of Zelda: Echoes of Wisdom is shaping up to be a delightful blend of previous games on Nintendo Switch.
Little Nightmares 3 preview: small but mighty
By Sarah Thwaites published
We went hands-on with Little Nightmares 3 and found the oppressive mega-capitalist world building was top notch.
Gamescom organizers on the value of the world’s biggest gaming event: "whether you're an indie developer or part of a major studio, it's an opportunity to draw attention to your game"
By Dashiell Wood published
We speak to Gamescom organizers about what it’s like to run the world’s largest gaming event and learn where it’s heading next.
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