Astro Bot interview: how Team Asobi built a future star from three decades of PlayStation gaming history By Ben Gilbert published 9 September 24 Exclusive We speak to Nicolas Doucet, creative director of Astro Bot about building the character and the approach to the icon's own game.
Waves of terror: how Still Wakes The Deep turns the North Sea into a gaming purgatory By Ben Gilbert published 13 June 24 We speak to Rob McLachlan, lead designer on Still Wakes the Deep about the upcoming horror game set on a North Sea oil rig.
Lucas Pope interview - how he swapped the Obra Dinn for a Martian colony in new Playdate game, Mars After Midnight By Ben Gilbert published 28 March 24 We interview game developer Lucas Pope about his new game, Mars After Midnight, which is out now for Playdate.
How Stray developer BlueTwelve landed on its feet with a phenomenon By Ben Gilbert published 29 July 22 We get under the fur of this summer’s smash hit with BlueTwelve producer Swann Martin-Raget.
The 20-year journey to make Lego Star Wars: The Skywalker Saga By Ben Gilbert last updated 31 March 22 The makers of the Lego Star Wars games reveal the building blocks of the series.
GTA 3(D): how Rockstar Games took Liberty City into the open world By Ben Gilbert last updated 22 October 21 GTA III 20th anniversary To mark the 20th anniversary of GTA 3, Obbe Vermeij, former technical director of Rockstar Games, recalls the making of a landmark title.
Close encounters: Elite creator surveys the gaming galaxy and talks Starfield By Ben Gilbert last updated 7 September 21 Interview David Braben, BAFTA fellow and head of Frontier Developments, chats to us about the past, present and future of titles set in the outer cosmos.
Sonic boom: Sega designer tells the origin story of a gaming legend By Ben Gilbert published 23 June 21 Sonic 30th Anniversary The unstoppable blue hedgehog shot to fame 30 years ago, so we chatted to designer Hirokazu Yasuhara about the emergence, impact and endurance of the pixelated whirling dervish.
Anarchy in Night City: Cyberpunk 2077’s composers explain the game’s ‘punch and attitude’ By Ben Gilbert published 10 December 20 Interview We speak to the musical directors charged with creating the retro-futuristic sonic metropolis of CD Projekt Red’s long-awaited RPG.
Inside the music of The Last of Us 2 with composer Gustavo Santaolalla By Ben Gilbert published 11 July 20 Interview We speak to the Oscar-winning composer Gustavo Santaolalla about his soundtrack for Naughty Dog’s universally lauded new blockbuster
A Game Boy for 2020: we ask Panic all about its crazy Playdate handheld By Ben Gilbert last updated 26 May 20 In Depth ...as well as speaking to Katamari series creator Keita Takahashi about his involvement, too.
Red-eye redemption: how RDR2 inspired a posse of in-game photographers By Ben Gilbert published 25 May 19 In depth We spoke to in-game photographers who've amassed huge Instagram followings for their depictions of Rockstar's Wild West.