Tears of the Kingdom needs to do this Breath of the Wild feature justice today

Epona in Zelda
(Image credit: Nintendo)

Any Zelda fan worth their Rupees has poured their fair share of hours into The Legend of Zelda: Breath of the Wild. Whether that's by repeating the story time and time again, exploring the highs and lows of Hyrule in search of Koroks, or trying your hand at using Sheikah Slate abilities for pure chaos. 

I’ve spent hundreds of hours in Hyrule’s highs and lows, sure, but there’s one mechanic in particular that drags me into playing for hours, and it’s not as conventional as a campaign. Rather than repeating the story, I’ll jump into the game to saddle up for a couple of hours and ride around Hyrule with my hooved companion. 

Even though it’s not a central part of the core gameplay loop, horse riding in The Legend of Zelda: Breath of the Wild is some of the most accurate representations and animations of horse physics and articulation within video gaming. 

It’s clear that the animation team behind our beloved horses did a lot of research into the movement and nature prior to implementing them into Breath of the Wild specifically, which is why I have no shame in admitting it's one of my favorite features of the entire game, and I hope it makes a return in The Legend of Zelda: Tears of the Kingdom

I wanna be a cowboy, baby 

Zelda holding the Master sword

(Image credit: Nintendo)

I’m no expert by any stretch of the imagination. I know next to nothing about horses, and I don’t think I’ve ever ridden one, even when I was younger and went through the inevitable horse-girl phase. But frankly, now I’ve spent more time than I'd like to admit on the back of Epona and various pretentiously named horses I’ve collected during my adventure, I feel like I could probably be a horse-lover in the next life with the amount of appreciation I’ve now got for a ride across the plains.

But Breath of the Wild isn’t the only game to feature accurate horse articulation, and horse riding is a mechanic in a surprising amount of games I’ve enjoyed so I’ve got a fair few examples of what works so well alongside the things that don’t. A prime example of this would be Red Dead Redemption 2, where travel via horse is a surprisingly significant part of gameplay so it needs to be accurate to assist the experience. 

Whereas there are a number of horse-based travel mechanics in video games where movement doesn’t flow in the same way. Movement feels stagnant, rigid, and thoughtless, which easily deducts points from the general gameplay experience in my eyes. When you’re traveling via horseback, it’s meant to feel smooth to add to the immersion of the game. 

Link sky diving in Tears of the Kingdom

(Image credit: Nintendo)

Implementing accurate horse riding physics goes far beyond having the hooves move in the correct pattern throughout a trot, canter, and gallop. It stretches to the fetlock and the way the joint bends upon impact, and the strain on the animal when faced with any sort of incline rather than maintaining a consistent pace. So no, it’s not technically a core part of gameplay, but it can be an incredibly beneficial one when done correctly. 

It’s not an excuse to get up and make yourself a cup of tea while your character navigates landscapes, it’s meant to be engaging without having to involve intensive combat or many threats. It’s clear when thought has been put into the entire process of animating and creating horseback riding, and when it’s done well in games like Breath of the Wild, it just helps to elevate the experience - and I am really hoping this carries across to The Legend of Zelda: Tears of the Kingdom.  

So despite my anxieties about whether or not Tears of the Kingdom will match the expectations Breath of the Wild has set for my open-world Hylian adventures if horse riding is implemented in a similarly optional way to its predecessor, I take a lot of solace in knowing at least one part of gameplay will be just as mindlessly entertaining. Even if combat is a real challenge and exploring every inch of the map seems far too intimidating at first, I know I’ll be able to wrangle a four-legged companion and see where each path takes me. 

Kara Phillips
Evergreen Writer

Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she's spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you'll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.

Read more
Monster Hunter Wilds
I played Monster Hunter Wilds for seven hours and it’s now my most anticipated game of the year
A Primordia vista in Xenoblade Chronicles X: Definitive Edition
10 years later, Xenoblade Chronicles X Definitive Edition still has one of gaming’s best open worlds, but is it truly definitive?
A large enemy camp in Kingdom Come: Deliverance 2.
I had my shoes stolen by virtual drunks in Kingdom Come: Deliverance 2, and it might already be my game of the year
A Hunter glides on the back of a Seikret over the Windward Plains. Small monsters are seen below, gathering in a herd.
Thanks to the new combat in Monster Hunter Wilds I’m now a Hunting Horn-wielding menace that murders monsters with weaponized jazz
Two players ride dragons in Split Fiction.
Hoverboards and farting pigs: Split Fiction is shaping up to be an unhinged split-screen co-op adventure for the ages
Like a Dragon: Pirate Yakuza in Hawaii
Like a Dragon: Pirate Yakuza in Hawaii let me race go-karts in Honolulu and beat up a ninja called Lewis
Latest in Consoles & PC
Horizon Zero Dawn Remastered
Future PlayStation games could have AI-powered characters, if this leaked prototype of Aloy is anything to go by
The artwork for The Last of Us Limited Edition DualSense controller
When and where to pre-order The Last of Us Limited Edition DualSense: all the information and best links to bookmark
Playing games on the Razer Handheld Dock Chroma without an external display.
The Razer Handheld Dock Chroma offers Steam Deck owners a premium design and, of course, plenty of RGB
Image of GTA 6 protagonists and PS5
GTA 6's console-only launch reminds me of how much I despise console exclusivity - is it worth waiting years for PC ports?
The Hori Split Pad Pro attached to a Nintendo Switch OLED and placed on a colorful desk mat.
I've used the Hori Split Pad Pro with my Nintendo Switch for years and it's still great, but there are some better options in 2025
A tattoo studio in The Sims 4.
The Sims 4 Businesses & Hobbies expansion pack looks like the small business overhaul I've always wanted
Latest in Features
Sigma BF silver camera in the hand at The Photography Show, UK
I tried the Sigma BF camera everyone is talking about – it's truly stunning, but has one fundamental flaw
Pia holding a camera and smiling at something off camera in Picture This.
Picture This is Prime Video's #1 movie, but it hasn't captured everyone – here are 3 more rom-coms to watch instead with over 85% on Rotten Tomatoes
The Deepal EO7 from the side, an SUV and pick-up truck combo
I drove an electric SUV that transforms into a pick-up, and it’s as fun as it is functional
Robert Pattinson in a space suit in Mickey 17
3 Bong Joon-ho movies to stream after you've watched Mickey 17, including 2020's Best Picture winner
Willem Dafoe in Mississippi Burning
5 great free movies to stream on Tubi, Pluto TV, Plex and more this week (March 10)
Pictory
What is Pictory: Everything we know about this business-focussed AI video generator