Mortal Kombat 1 preview - kollaborative kombat

Mortal Kombat 1 Kameos
(Image credit: WB Games / Netherrealm Studios)

Getting punched in the face sucks. I had this inkling from the get-go in my behind-closed-doors Mortal Kombat 1 hands-on, when Liu Kang punched me in the face 10-15 times as I tried to remember the buttons from Mortal Kombat 11. Then I mixed it up again by being kicked several times in the face as I realized all of those old button combos aren't all that useful as Mortal Kombat 1 hasn’t just rebooted the lore of the franchise, but also how it plays. 

Characters feel a little more sluggish in general, even the fastest fighters feeling somewhat unwieldy if you’re not throwing them into combos. Sub-Zero, a fighter I’ve been playing since Mortal Kombat Trilogy on PS1, feels trickier to use now even if firing ice balls is the same button combination and he can still cheese your opponents with a variety of bone-chilling hijinks. 

However, string together some moves and the characters feel much more fluid, moving with speed and grace and performing powerful attacks with little room for error on the part of your opponent. I played each of the four characters in the build: Kenshi, Kitana, Liu Kang and Sub-Zero. 

They all felt similar, although Kenshi felt like his character was balanced in an entirely new way and left me after the hands on wondering “what have they done to my boy?” - instead of the speedy sword fighter from earlier games in the series, he’s now leaning much heavier into ancestral strikes, bringing forth his ghost ancestor to biff the opponent.

Karry on, Kameos

Mortal Kombat 1

(Image credit: WB Games / Netherrealm Studios)

The fighting in Mortal Kombat 1 feels stripped back at this early stage. Characters only had a single variation, with none of the different fighting styles of the previous two games. Interacting with stage environments seemed to be out, too, leading to a pared back fighting system that would then punctuate fights with some of the most stupendous gore I could imagine.

Fatalities would see me feeding a man a sword or spinning my fans to create a whirling blade that turned my enemies into a pile of blood and viscera. Fatal blows also involve almighty punches, savage weapon attacks and all sorts of other grim nastiness that I don’t really mind, but increasingly feels about as necessary as Dead or Alive’s boob physics and accompanying chest bouncing slider. 

Look away from all of that, though, and the headline new edition is Mortal Kombat 1’s Kameo system, which allows you to select a Kameo character to back you up after picking your fighter. These work a little like Marvel vs Capcom’s assist characters, except here they’re more closely integrated into your fighting style: if you use the powerful fatal blow, your assist character will show up as part of the animation, with the two of you delivering an epic beatdown together. 

Mortal Kombat 1

(Image credit: WB Games / Netherrealm Studios)

There were just three available in the build we were shown: Mortal Kombat regulars Sonia Blade, Jax and Kano. They each have their own abilities, but mechanically they’ll each involve one-off attacks, throws, combo breakers and an air attack that has brought air combos back to the fore in a way we haven’t seen in a Mortal Kombat game for 20 years. 

The Kameo system is phenomenal, but it’s an extra level of strategy on top of an already complicated game that has made me absolutely sure that I’m going to be terrible at it. Often, whenever I tried to get Sonya in to assist me in a ground-based scrap I’d instead merely make her fly overhead like a Red Arrow, giving us a cheery wave as she flew past us whilst we traded blows on the ground. 

The build we played on was fairly limited, too, offering only the ability to fight through a short tower in single player, and a simple versus mode for playing other competitors. I’m excited for Mortal Kombat 1 and it’s one of the best games I played at the Summer Game Fest, but I'm not sure if the Kameo system is going to lock out lesser skilled players like myself. 

Either way, the beauty of watching your Kameo come in and knock an enemy into the sky just as you leap up and land a flying attack on them is glorious, and it’s going to be phenomenal to watch experts use it. That’s before you think about how many licensed characters we’ll see popping up only through the Kameo system.

TOPICS
Jake Tucker
Editor in chief, TechRadar Gaming

Jake Tucker is the editor in chief of TechRadar Gaming and has worked at sites like NME, MCV, Trusted Reviews and many more. He collects vinyl, likes first-person shooters and turn-based tactics titles, but hates writing bios. Jake currently lives in London, and is bouncing around the city trying to eat at all of the nice restaurants.  

Read more
Tekken 8 Jin Kazama punching towards the screen
Best fighting games 2025 - top fighters to push you to the limit
Dynasty Warriors Origins
Dynasty Warriors Origins review: a thunderous new beginning
Two players ride dragons in Split Fiction.
Hoverboards and farting pigs: Split Fiction is shaping up to be an unhinged split-screen co-op adventure for the ages
Like a Dragon: Pirate Yakuza in Hawaii
Like a Dragon: Pirate Yakuza in Hawaii let me race go-karts in Honolulu and beat up a ninja called Lewis
The player engages a flying drone enemy in Metal Eden.
Metal Eden is an exhilarating mix of Doom and Ghostrunner, and my hands-on preview left me craving more
Monster Hunter Wilds
I played Monster Hunter Wilds for seven hours and it’s now my most anticipated game of the year
Latest in Consoles & PC
Horizon Zero Dawn Remastered
Future PlayStation games could have AI-powered characters, if this leaked prototype of Aloy is anything to go by
The artwork for The Last of Us Limited Edition DualSense controller
When and where to pre-order The Last of Us Limited Edition DualSense: all the information and best links to bookmark
Playing games on the Razer Handheld Dock Chroma without an external display.
The Razer Handheld Dock Chroma offers Steam Deck owners a premium design and, of course, plenty of RGB
Image of GTA 6 protagonists and PS5
GTA 6's console-only launch reminds me of how much I despise console exclusivity - is it worth waiting years for PC ports?
The Hori Split Pad Pro attached to a Nintendo Switch OLED and placed on a colorful desk mat.
I've used the Hori Split Pad Pro with my Nintendo Switch for years and it's still great, but there are some better options in 2025
A tattoo studio in The Sims 4.
The Sims 4 Businesses & Hobbies expansion pack looks like the small business overhaul I've always wanted
Latest in Features
Sigma BF silver camera in the hand at The Photography Show, UK
I tried the Sigma BF camera everyone is talking about – it's truly stunning, but has one fundamental flaw
Pia holding a camera and smiling at something off camera in Picture This.
Picture This is Prime Video's #1 movie, but it hasn't captured everyone – here are 3 more rom-coms to watch instead with over 85% on Rotten Tomatoes
The Deepal EO7 from the side, an SUV and pick-up truck combo
I drove an electric SUV that transforms into a pick-up, and it’s as fun as it is functional
Robert Pattinson in a space suit in Mickey 17
3 Bong Joon-ho movies to stream after you've watched Mickey 17, including 2020's Best Picture winner
Willem Dafoe in Mississippi Burning
5 great free movies to stream on Tubi, Pluto TV, Plex and more this week (March 10)
Pictory
What is Pictory: Everything we know about this business-focussed AI video generator