Screw you tech bros, Tears of the Kingdom is the real metaverse

The Legend of Zelda: Tears of the Kingdom
(Image credit: Nintendo)

There was a point halfway through a shrine in The Legend of Zelda: Tears of the Kingdom when I found myself unable to stop thinking about a quote from Parks and Recreation's Ron Swanson: “If given the choice between doing something and nothing, I’d choose to do nothing... But I will do something if it helps someone else do nothing. I’d work all night, if it meant nothing got done.”

The Legend of Zelda: Tears of the Kingdom had presented me with a railway and a series of planks, and expected me to build some form of unholy contraption to traverse the former. There were, however, two problems. The first was that I do not react well to being told what to do, even in the context of a video game I have personally decided to play.

The second regrettably came from my own brain; I am, essentially, whatever you’d call the opposite of an engineer. I once did some in-depth 'intelligence' test during the lockdown and it found that, whenever spatial awareness was involved, I performed about as well as the carcass of a rat.

Anyway, I was in that shrine and I decided I’d just try and tightrope across the rails. I tried it and died. I tried it again and died again. On the third try? I died. Every time I fell I thought of Swanson: I’d rather yeet myself into the great unknown time and time again rather than spend even a moment figuring out how to build a complex device.

I did manage to get across in the end, celebrating by yelling, out loud, to no one in particular, “Never punished!” (cheers, FrostPrime). As often while playing both this game and its predecessor, it did also make me wonder: did the developers see this coming? Was this a Nintendo-approved way of winning or am I just God’s favorite idiot savant?

A sky island construct in The Legend of Zelda Tears of the Kingdom

(Image credit: Nintendo)

There is no real way of knowing, which is the beauty of Nintendo's recent Zelda titles. More than perhaps any other games, they shamelessly let the players bring their personalities, strengths, and flaws into gameplay, making the adventure entirely unique in the process. If you put 500 people in a room and gave them all a Nintendo Switch and a pair of Nintendo Switch headphones, the odds that even two of them would go on to do all the same things in the same order would pretty much be zero.

Hell, even if you restricted the scope to a couple of monster fights, you’d still have a hard time getting two people to do the same thing, especially now that weapons are endlessly customizable. It’d be like throwing people into central London and expecting them all to somehow have the same day. Obviously, they wouldn’t.

While arguing with some tech bros at a conference, I kept returning to this thought. They were talking about the metaverse and NFTs and the blockchain, and they were doing their best to sound evangelical about it all. Of course, it’s not all about money, they said: it’s about bringing people further into gaming, about buying and storing skins and special weapons, about leaving your mark in a game.

I’ve got everything I want right here, and I can strap a rocket to my shield

People shouldn’t just be passive gamers, they explained. With all this new tech, all these new innovations, they could bring their whole selves into the games, and it would change everything. It would have been hard to take them seriously at the best of times, but timing had really worked against them; our chat took place a few days after the release of Tears of the Kingdom, and it was all anyone could talk about.

It was an odd experience, watching seemingly clever people miss the point entirely. They were right to say that a great video game is one that feels like it’s meeting you halfway, but you don’t need tokens, fungible or otherwise, to achieve that. Communities also don’t need to be built by people always keeping an eye on how full their wallet is getting.

They can just be formed online, organically, among people who enjoy committing and documenting increasingly inventive war crimes against Koroks. All you need, at the end of the day, is a really great game.

@nootnoot287

♬ original sound - Noot

There’s no need for head-spinning innovation or revolutionary concepts. I bought Tears of the Kingdom and now play it on my little console and talk about it with my friends, just as I bought early Zelda games as a child, played them on my little console, and talked about them with my friends. 

The only difference, really, is that the games have gotten so good that I nearly feel I’m not playing as Link, but as a version of myself that happens to be a Hyrule warrior. I love cooking elaborate recipes, running away from my problems, and occasionally biting off more than I can chew, in the game as in life. Why would I need the metaverse to see how my personality would fare in a parallel, digital world? I’ve got everything I want right here, and I can strap a rocket to my shield.

The Legend of Zelda: Tears of the Kingdom is available now for the Nintendo Switch and you can find it on our list of the best Nintendo Switch games - but if you're looking away from the beaten track, check out our best underrated Switch games guide too.

Freelance contributor
Read more
Two players ride dragons in Split Fiction.
Hoverboards and farting pigs: Split Fiction is shaping up to be an unhinged split-screen co-op adventure for the ages
A close-up of party member Elma in Xenoblade Chronicles X: Definitive Edition
Xenoblade Chronicles X Definitive Edition remains one of the most ambitious and breathtaking RPG experiences a decade on from its original release
Mario runs and jumps up with his hand outstretched. Luigi can be seen gliding in from the left, using his hat as a glider
The best Nintendo Switch games to play in 2025
Alex and her friend above a mysterious glowing triangle. Other characters can be seen illuminated by its light
Underrated Switch games 2025: the best titles you might have overlooked
Key art work shot from Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector is an immersive sci-fi tale about the strengths of community
Fighting a large monster in Eternal Strands.
Eternal Strands review: magic monster hunting
Latest in Nintendo Switch
Nintendo Switch 2 Joy-Con up-close from app store
Nintendo's new app gave us another look at the Switch 2, and there's something different with the Joy-Con
Samus Aran leaping through space
Metroid Prime 4 tipped to be at the heart of April's Nintendo Switch 2 deep-dive
Nintendo Switch 2
Nintendo Switch 2 expected to have AI upscaling and I can't wait to finally play Tears of the Kingdom with upgraded graphics
Super Mario Odyssey played on a Nintendo Switch in portable mode
YouTuber seemingly reveals the first hands-on look at the Nintendo Switch 2 and its new magnetic Joy-Cons
Nintendo Switch Pro
To the surprise of absolutely no one, another new look at the Nintendo Switch 2 has seemingly leaked
Nintendo Switch 2
If the Switch 2 can't perform at the same level as the Z1 Extreme Asus ROG Ally even with Nvidia's DLSS, then Nintendo is in trouble
Latest in Features
Assassin's Creed
Assassin's Creed Shadows has Max subscribers streaming the 2016 movie flop – here are 3 better video game adaptations with over 90% on Rotten Tomatoes
David Kampf #64 of the Toronto Maple Leafs warms-up before playing the Philadelphia Flyers at the Scotiabank Arena on March 25, 2025 in Toronto, Ontario, Canada.
ChatGPT and Gemini Deep Research helped me choose an NHL team to support, and now I'm obsessed with ice hockey
Context Windows
Why are AI context windows important?
A collage of a demasked Spider-Man, Captain Marvel staring into the camera, and Daredevil shouting
17 Marvel heroes I want to see added to the Avengers: Doomsday cast – Spider-Man, Ms Marvel, Wolverine, and more
BERT
What is BERT, and why should we care?
Google Gemini 2.5 and ChatGPT o3-mini
I pitted Gemini 2.5 Pro against ChatGPT o3-mini to find out which AI reasoning model is best