I spent 10 hours with Cold VR and the shooter’s slow-mo action is incredibly fun - but it's a bit unpolished and buggy

More like room temperature

Key artwork for the VR game Cold VR
(Image: © Allware LLC)

TechRadar Verdict

More like Bizarro to Superhot's Kal-El, Cold VR's flip to slowing down time while in motion offers some incredibly fun gameplay moments that are also enhanced by great presentation. It's too bad that the game often lacks the polish of its biggest inspiration through bugs and occasionally wonky design.

Pros

  • +

    Interesting story told with cool live-action FMV moments

  • +

    Takes Superhot-inspired gameplay in some clever directions

  • +

    Fist pumping techno soundtrack

Cons

  • -

    Players can't grab enemy weapons and throwing objects is a pain

  • -

    Some levels can run a bit long

  • -

    Backroom levels kill pacing sometimes

  • -

    Some annoying bugs

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Developer Allware makes no secret of its inspiration from Superhot with its aptly named VR game Cold VR. Flipping the script with the tagline “Move or Die,” this shooter introduces a reversed time mechanic: time slows down when you move and speeds up when you stand still. While Superhot used its time-bending feature to create strategic, puzzle-like combat, Cold VR pushes for a more fast-paced, aggressive style, demanding quick, on-the-fly adjustments.

Review Info

Platform reviewed: PCVR via Meta Quest 3S
Available on:
Meta Quest, PC (via Steam), PSVR 2
Release date:
February 11, 2025 (PSVR 2 releasing in 2025)

Even the art style takes cues from Superhot by focusing more on simple low-poly visual design with various shades of white, blue, black, and pink. There is a visual switch-up during optional intermission horror-inspired levels called 'backrooms' that feature dark orange and black but we’ll touch on that later.

Neither Hot Or Cold

A screenshot of an enemy approaching the player in the VR game Cold VR

(Image credit: Allware LLC)

The core gameplay loop of Cold VR has players defeating a set amount of enemies until an area is clear. Dodging bullets and attacks is a must as one hit will send players back to the beginning of the level which can stretch pretty long compared to Superhot. So long that players may find themselves frustrated by making it far to have to start all over considering some segments take as long as 10 to 15 minutes to complete.

A diverse arsenal of melee weapons and firearms keeps the gameplay exciting and dynamic. Of course, players can wield those weapons in either hand for a nice variety of combat options. Like Superhot, one strategy involves having something like a sword in one hand and a pistol in another as guns have a finite amount of bullets. Various katanas, claws, straight swords, and even shields join pistols, shotguns, machine guns, assault rifles, and sniper rifles. Playing in a flat open arena firing away at gun-toting enemies in one hand and hacking approaching grunts in another in slow motion can be a euphoric experience at times.

While you can throw guns and swords at enemies, the awkward physics and clunky controls make it an unreliable combat option. Adding to the frustration, players can’t pick up weapons from defeated enemies. This eliminates the kind of cinematic moments seen in Superhot, where you could toss an empty gun at an enemy, watch them shatter into crystal-like fragments, snatch their weapon midair, and seamlessly continue the fight.

A screenshot of an enemy approaching the player in the VR game Cold VR

(Image credit: Allware LLC)

Some platforming portions within gameplay add some diversity to the combat though it doesn’t make good on the promise the opening tutorial brings. Similar to Doom, some battle scenarios beg players to run on jump pads and shoot enemies while in mid-air. Outside of learning core mechanics, players have to use the time mechanic to slow down lasers to pass alongside climbing moving stairs.

The optional backroom levels initially offer a refreshing break from the intense combat, challenging players to navigate a maze armed with nothing but their wits. These eerie corridors are patrolled by black, spiked creatures that kill on contact and the first level effectively builds tension with clever flashlight mechanics. However, the suspense quickly fades as these levels devolve into tedious fetch quests and button hunts. One variation has players searching for three orbs, which can be confusing without a map and frustrating if you're killed mid-search. For completionists, the backroom levels risk dragging down the game’s pacing and adding unnecessary frustration instead of serving as a pallette cleanser.

Shining bright despite bugs

A screenshot of an enemies approaching the player while holding a sword in the VR game Cold VR

(Image credit: Allware LLC)

Combat is also hurt by bugs that can lead to annoying moments. Sometimes levels can start with players pointing in the wrong direction which can lead to instant death. This happened several times in a level that starts with an elevator opening with an enemy already firing in your direction. This happened in other missions that start with enemies directly facing the player as well. Cold VR also has ammo counters on guns but a bug makes it inconsistent when players see them leading to an unnecessary guessing game.

Though Cold VR’s gameplay experience can be fairly inconsistent, its story and presentation shine. Players are a piece of software attempting to fight against a rogue artificial intelligence led by a menacing force. The mysterious protagonist is helped by a human hacker who appears via a large monitor in between levels. These live-action FMV (full-motion video) sequences ride a fine line between providing over-the-top camp and meaningful story beats. By the time Cold VR ends, players will even have a nuanced understanding of the main baddie’s motivations.

Best Bit

A screenshot of the player looking down a sniper rifle in the VR game Cold VR

(Image credit: Allware LLC)

In one mission, players start perched on a rooftop with a sniper rifle, methodically taking out enemies one by one as they cock the hammer back between shots. Once the coast is clear, they leap onto the rooftop, unleashing a barrage of dual-pistol fire in epic slow-motion to finish the remaining foes.

The FMV sequences add to a respectable-looking game that blends solid cyberpunk art direction and great performance. Cold VR's minimalistic art design allows for some pretty neat special effects. This includes fantastic particle effects, lighting, shadows, and even reflections. All of that is done without a hint of slowdown during our playthrough. Adding to the experience is an awesome techno soundtrack that enhances the feel of combat in meaningful ways. If there’s one area where Cold VR overtakes its inspiration, it’s the presentation department through and through.

Cold VR offers a unique twist on the time-manipulation shooter formula, delivering a visually striking and fast-paced experience. With its 3.5-hour campaign, it’s a concise yet challenging ride that demands quick reflexes and strategic thinking. The reversed time mechanic - where time slows as you move - pushes players into more aggressive combat scenarios. While the gameplay occasionally stumbles with clunky physics, bugs, and some frustrating level design, Cold VR excels in its narrative and presentation.

The straightforward story, bolstered by engaging FMV sequences, adds depth, while its cyberpunk aesthetic and dynamic techno soundtrack elevate the overall immersion. Despite its flaws, Cold VR stands out for its cool mechanics and polished visuals, making it a worthwhile addition for VR enthusiasts seeking a fresh take on the genre. At this price point, it’s an intriguing, albeit imperfect, adventure that’s sure to challenge and entertain.

Should you play Cold VR?

Play it if...

You’re a fan of Superhot
Cold VR
proudly showcases its inspirations while adding some unique twists to make it stand out just enough.

You want a unique presentation within your VR experience
The game offers stunning visuals, immersive audio with dynamic sound effects, a high-intensity soundtrack, and a solid storyline.

Don't play it if...

You expect to do cool things like throw objects or throw enemy weapons
All players can do in Cold VR is shoot and swing a wide range of weapons. Don’t expect to grab enemy weapons or throw objects effectively.

You require a certain level of polish during your playthrough
Occasional bugs can disrupt an otherwise enjoyable experience, becoming especially frustrating when levels stretch to ten minutes and a single death forces players to restart from the very beginning.

Accessibility features

Cold VR offers smooth gameplay regardless of whether you're standing or sitting. Movement is handled with the left controller, while the right controller allows for both snap and smooth turning options. Players can adjust snap turn angles and smooth turn speed with dedicated sliders. Additionally, a vignette slider is available to darken the screen's edges, helping some visually impaired players focus on the center of the image.

A screenshot of hand to hand combat in VR game Cold VR

(Image credit: Allware LLC)

How I reviewed Cold VR

I reviewed Cold VR on a gaming PC using a Steam key provided by the developer, playing wirelessly on a Meta Quest 3s via Steam Link. The single-player campaign took about three hours to complete, but I spent more time with the game to explore it and test it more intensely.

First reviewed February 2025

Ural Garrett

Ural Garrett is an Inglewood, CA-based journalist and content curator. His byline has been featured in outlets including CNN, MTVNews, Complex, TechRadar, BET, The Hollywood Reporter and more.

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