I played Slay the Princess and now I can't trust my own reflection

Slay the Princess
(Image credit: Black Tabby Games)

Slay the Princess gives you one simple task. Go into the cabin, find the Princess in the basement, and kill her. If you don’t, then it’ll be the end of the world. But, with a task so suspiciously easy it doesn’t come as a surprise when the alarm bells start ringing. 

Whenever following an objective that's so clearly spelled out, I’m usually pretty fast in doing what I’m told. However, this indie horror game gives you the chance to go against the grain, and, depending on your moral compass, unlock some pretty macabre consequences.

If you only learn one thing from Slay the Princess, it’s to trust no one. Each decision you make has consequences, which you quickly learn. Because of this, you try to think tactically about how you can escape certain scenarios, but it’s essential to remember that your actions have consequences. 

After regretting my decision to slay the Princess in the first sequence, and trying to reason with her in the next timeline, her nails quickly sank into my chest and pulled out my still-beating heart. But this despair that Slay the Princess presents is a constant reminder that there’s no easy way out, despite how pure your intentions are. It’s a constant battle between you, your internal monologues, and everything around you. And unfortunately, there is no right answer. 

But while this lack of success could make for an unsatisfying gaming experience, there’s something about the storytelling and narration of Slay the Princess that keeps you coming back to see where the journey takes you next. It’s tense and unsettling but morbidly captivating enough to enchant you and keep you awake at night, dwelling on the what-ifs rather than the actions you did pursue during your playthrough.  

My mirror's staring back at me 

Slay the Princess

(Image credit: Black Tabby Games)

What impressed me the most about Slay the Princess was how the developer (Black Tabby Games) was able to manipulate your thinking through a choice-driven narrative, making you doubt yourself and everything around you. Each time you’re presented with a decision, you immediately overthink it. Usually, once I’ve made my mind up on which path I want to take, I can easily select the dialogue or actions to lead me down that road. However, the constant narration from each of the internal monologues of the heroes versus the contradictory speech from the narrator will always have you second-guessing your choices - even after you’ve made them. 

This feature can drastically change the approach you take to the game. One action, such as going down the stairs without getting the dagger first, can flip the entire experience upside down. You have to think about what you’re doing and expect the unexpected; each move you make is such a gamble it makes it impossible to plan anything. This confusion feeds into the feeling of being unable to trust anyone within the game, including yourself, since there always seems to be a bad ending regardless of how much careful planning you do. Making a cut-throat decision (both literally and figuratively) has the same amount of payoff as something you’ve spent a decent few minutes considering, and it always feels like a lose-lose situation. 

In addition, the looping nature of each passage you take, depending on your dialogue choices, means you’ll always end up where you start. You never feel like you’re getting anywhere, and while there is no right or wrong answer, naturally, going back on yourself feels like little to no progression was made. But that’s all part of the game's appeal, which I say incredibly lightly since it’s hardly charming and occasionally feels very frustrating due to the lack of evident progression. Still, that’s what makes Slay the Princess so unforgettable. 

All these factors allow Slay the Princess to sit in your mind even after you feel like you’ve done as much as you can. It’s a game that plays on what-if scenarios rather than leaving you satisfied with your decisions, and even now, I keep thinking about how things would’ve played out if I had taken a different approach to certain situations. But, despite all these what-ifs, one thing I did appreciate about Slay the Princess is the inability to go back on yourself once you have made a choice. You set your actions in motion from the moment you pick an option, and as sour as some of the outcomes are, unfortunately, you just have to live with the consequences. 

We’ve got all the best indie horror games if you’re looking for an adventure just as hair-raising. However, our guide to the best indie games may offer something slightly softer, as will our complete guide to the best cozy Switch games if you want to head in the complete opposite direction to the best horror games. 

Kara Phillips
Evergreen Writer

Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she's spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you'll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.

Read more
The characters walk across a tree bridge in Lost Records: Bloom & Rage.
Lost Records: Bloom & Rage Tape 1 is a carefully constructed coming-of-age story from the legends behind Life is Strange
Two players ride dragons in Split Fiction.
Hoverboards and farting pigs: Split Fiction is shaping up to be an unhinged split-screen co-op adventure for the ages
The cover art of co-op game Split Fiction
I rode a dragon, sizzled as a sausage, and won a dance-off with a monkey in Split Fiction, and that’s not even the half of it
A scientist works at a desk, strewn with biometric machinery
Best indie horror games 2025 - our picks for the scariest titles
The cover art of co-op game A Way Out
A Way Out is a gritty co-op game that challenged me to make the right choice in a world full of bad ones
Key art work shot from Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector is an immersive sci-fi tale about the strengths of community
Latest in Gaming
Xbox Adaptive Joystick
The Xbox Adaptive Joystick has arrived, and you can buy it now exclusively at the Microsoft Store
Image of Asus ROG Ally running Bazzite/SteamOS
This SteamOS update promises a new future for non-Steam Deck handheld PCs – and I can’t wait
Marvel Rivals
Marvel Rivals' next update will add two new hero skins for Iron Man and Spider-Man mains this week
PS5 deal
You can get a huge chunk of money off a PS5 console at PlayStation Direct thanks to this new trade-in offer
Lego Pokemon
Pokemon and Lego announce the most electrifying collaboration of all time and I’m going to be first in line
Starfield
Starfield could be getting a PS5 release after fans spot a PlayStation logo on work-in-progress Creation
Latest in Features
Neon blue email symbols on a black background
Why am I suddenly getting so many spam emails?
Eddie Miller (Stephen Graham) looks as his anxious son Jamie (Owen Cooper) in a prison cell.
Netflix's #1 show Adolescence is one of the best crime dramas I've seen – here are 3 more with over 80% on Rotten Tomatoes
A silhouette of a woman holding a smartphone with the Google Gemini logo in the background
Gemini Gems are now free - here are 4 ways you can use custom AI experts to help cope with the stresses of your busy life
Saw
Saw XI has reportedly been 'quietly canceled' and I'm not ready to call time on Jigsaw's twisted games
Elayne, Egwene, and Nynaeve dressed regally and on horseback in The Wheel of Time season 3
The Wheel of Time season 3 is Prime Video's #2 show – here are 3 more fantasy series with over 85% on Rotten Tomatoes
An extreme close-up shot of Mark standing in a Lumon hallway in Severance season 2 episode 5
I hate to say it Apple TV+, but Severance season 2 has a pacing problem