TechRadar Verdict
Kingdom Come: Deliverance 2 is a triumph, weaving complex systems together in an incredibly immersive medieval world that remains a joy to explore even after countless hours. The story is thoroughly entertaining, despite some iffy voice acting, and the challenging combat is a blast to master, making for one of the best RPGs in years.
Pros
- +
Incredibly immersive world
- +
Beautiful and authentic environments
- +
Challenging but well-balanced combat
- +
A staggering level of freedom
Cons
- -
Inconsistent voice acting quality
Why you can trust TechRadar
Kingdom Come: Deliverance 2 is, put simply, a masterpiece and easily one of the best role-playing games (RPGs) of the last decade. It offers an incredible experience that, aside from its ambitious 2018 predecessor Kingdom Come: Deliverance, feels wholly unique and is quite unlike anything you might have played before.
Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: February 4, 2025
It demonstrates a new level of immersion and interactivity achieved through detailed simulation and a considered commitment to realism. Its brilliance comes not from its engaging, though occasionally convoluted, story, nor its polished life-like visuals, but rather a web of complex, interwoven mechanics that blend seamlessly with one another to create ingenious moments of emergent play.
Tasks that would be nothing short of mundane in other games become memorable escapades that unfold in a grounded, yet often unpredictable, fashion. I’ll never forget my hour-long hunt for a simple spade, the time my pricey shoes got stolen by local ne’er-do-wells after a chaotic tavern brawl, when I haggled with a shady roadside merchant for the spear that stabbed Jesus, or the hundreds of other amusing moments that left me grinning from ear to ear.
Making history
Set in medieval Bohemia (part of modern day Czechia), Kingdom Come: Deliverance 2 picks up the moment that the previous installment ended. You are Henry of Skaltiz, an everyday villager who we saw transformed into something of a hero after his home was destroyed and his parents murdered by a horde of foreign raiders under the command of the invading King Sigismund. Having worked your way up the social ladder, you’re now in charge of protecting your friend, the young nobleman Hans Capon, as he delivers an important message to a lord in the nearby region of Trosky.
This simple task quickly spirals out of control as a band of roving criminals attacks your party and slaughters everyone aside from you and Capon. You narrowly escape, but sustain heavy injuries that, in typical European RPG fashion, knock your overall character level right back down. You’re forced to build yourself back up, finding work nearby and eventually reuniting with Capon before an even grander narrative unfolds.
Kingdom Come: Deliverance 2 is considerably greater in scope than its predecessor. The constant switching between political sides can be confusing early on, but it soon gives way to a fantastic, almost heist movie-like narrative filled with challenging battles and incredible set pieces.
Right off the bat, the inconsistent quality of the voice acting is going to be apparent. The voice work for major characters like Henry and Capon is superb and conveys a believable partnership, but non-playable characters (NPCs) can be very hit or miss. Some sound quite emotionless, while others place strange emphasis on certain words and phrases. I even found a couple that I became convinced are alternating between lines voiced by different people, which is quite jarring to say the least.
That said, it’s easy to forgive a lot of this given just how much voice acting there is throughout. Dialogue is branching, with multiple options depending on your previous actions or character stats. The ability for even the most insignificant of NPCs to respond to your behavior is awe-inspiring, commenting on how well you’re dressed, what you’ve just done, or even whether you’ve managed to get a wash recently. This is not only immersive but also has some interesting gameplay ramifications.
Decked out in a heavy suit of armor your attempts at intimidation are more likely to succeed, while investing all of your cash into a fine set of clothes and a trip to the bathhouse makes it easier to pass yourself off as a noble and talk your way out of sticky situations.
Living and breathing
This is just the start, however, as there are countless careful touches that make the open world feel truly life-like. The many traders, which range from butchers to cobblers and armor makers, can be haggled with, with your overall appearance and local reputation affecting just how low they're willing to go. Town criers travel between rural communities, recounting tall tales of the world beyond Bohemia for anyone willing to stop and listen. There are plenty of activities to try with their own in-depth mechanics, be that blacksmithing new gear, crafting new potions to add to your arsenal, or pinching trinkets for some quick coin.
Time constantly progresses and most NPCs even follow a daily routine, waking up at a set time before going to their place of work for a few hours and then visiting a local tavern or returning home for the evening before bed. Part of the way through the story you’re transported from the huge open fields around Trosky to a second map that contains the burgeoning city of Kuttenberg. It’s filled with beautifully modeled buildings and wandering through its bustling streets watching everyone engaging in a realistic day-to-day life feels like being transported back in time in the very best of ways.
These kinds of systems are paired wonderfully with very open quest design. Sure, some quite linear sections in the main story force you to play a certain way, but most side quests have a range of solutions and can play out very differently depending on your actions.
One such quest saw me tasked with assassinating a farmer and, while it’s definitely possible to run up to him and whack him with a sword in broad daylight, I opted to carefully study his movements. After working out the location of his house, I waited until about 11pm and crept through it silently knocking out all of its inhabitants before arriving at his bed. Hilariously, in all my planning I had forgotten to actually bring a knife for this crucial juncture, so ended up having to loudly beat him with a mace before running off under the cover of darkness.
Daily bread
You also have to watch Henry’s stats, making sure that you get enough sleep and keep your belly full. This might seem a tad annoying at first, but I found that it really encouraged deeper roleplaying than almost any other RPG I’ve experienced. I started planning my virtual days around stopping off at taverns for lunch or to rent a room for the night. Before embarking on long journeys to the starting location of the next story quest, I would routinely go out hunting and smoke my collected meats for longevity - an essential action unless you intend to die of severe food poisoning on the road.
Taking things slow also gives you time to properly recover in between bouts of combat, which is itself a highlight. There are loads of weapons to try, from the conventional one-handed and two-handed swords, axes, and picks, to ranged options like bows, crossbows, and some early, very impractical, firearms. Swords can be swung in five directions, selected by highlighting part of an on-screen star shape. Generally, your goal is to watch an opponent's positioning, swinging the sword in a direction that they have exposed.
It takes a lot of time to master, but visiting trainers will unlock advanced swordplay techniques like combos or ripostes to help hone your skills. I loved the Master strike, an unblockable move that you can trigger by attacking in the opposite direction of a foe just as they begin to swing. It’s tricky to pull off, potentially leaving your vulnerable, but incredibly powerful so presents the perfect balance of risk and reward.
The other weapon types are similarly well thought out and generally a little easier to manage, with fewer swinging directions to keep track of. Still, the most complex attacks are only accessible to those wielding a sword which gives you a good reason to invest the time in getting the hang of them.
This encapsulates the very essence of Kingdom Come: Deliverance 2. It is not an experience that can be rushed, and doing so would only hamper your enjoyment. Go in willing to truly immerse yourself in medieval life and you will be rewarded with an engaging story and one of the richest, most life-like worlds ever put in a video game.
Should I play Kingdom Come: Deliverance 2?
Play it if…
You love immersive RPGs
Kingdom Come: Deliverance 2 succeeds at fully immersing you in a medieval world, with beautiful environments and an impressive set of systems that respond realistically to your actions.
You want to see where the story of the first game goes
Without spoiling too much, Kingdom Come: Deliverance 2 provides a satisfying conclusion to the plot of the first game. It even includes plenty of recaps for those who haven’t experienced it before.
You want to master a unique combat system
Your arsenal is incredibly varied in Kingdom Come: Deliverance 2, with plenty of authentic medieval weapons to try out. Combat isn’t always easy, but it is very rewarding if you put in the time to learn how it works.
Don’t play it if…
You lack the patience
Kingdom Come: Deliverance 2 is not a game that can be rushed. If you’re looking for an RPG that you can blaze through, you’re better off sticking to something like The Elder Scrolls 5: Skyrim.
Accessibility
Sadly, there is no dedicated accessibility menu in Kingdom Come: Deliverance 2.
On console you can edit the control scheme somewhat, inverting the vertical and horizon axis and altering look sensitivity.
Subtitles are present throughout the game by default and have a range of display options including text size and high-contrast color settings.
How I reviewed Kingdom Come: Deliverance 2
I played Kingdom Come: Deliverance 2 for more than fifty hours on PlayStation 5 using the DualSense Wireless Controller and a pair of Astro A50 X headphones.
During that time, I completed the entire main story, reaching the end credits, and explored a lot of what its two maps had to offer through a handful of side quests.
That said, there is still a lot that I didn’t manage to see, so I’m looking forward to diving back in to finish more optional tasks and maybe even replay the story to see how choosing other options at key decision points would play out.
First reviewed January - February 2025
Dash is a technology journalist who covers gaming hardware at TechRadar. Before joining the TechRadar team, he was writing gaming articles for some of the UK's biggest magazines including PLAY, Edge, PC Gamer, and SFX. Now, when he's not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.
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