New PS5 Pro details explain what "advanced ray tracing" really means

A close-up of the PS5 Pro
(Image credit: Sony Interactive Entertainment)
  • A new video featuring Mark Cerny has been released
  • He provides some interesting insight into the PS5 Pro's tech
  • This includes a breakdown of its ray tracing features

A new technical seminar featuring PlayStation 5 Pro lead console architect Mark Cerny has been posted to the official PlayStation YouTube channel. It provides some interesting new insights into the hardware that powers the PS5 Pro, including an explanation of what “advanced ray tracing” actually means.

The video is quite technical and begins with Cerny outlining what Sony is hoping to achieve with the PS5 Pro. He says that each new generation of consoles targets “broad improvements” and “significant new capabilities” that allow for a “tremendous step up in what the player experiences”. Mid-generation refreshes like the PS5 Pro, in contrast, are much more “tightly focused” and generally hone in on a few key areas like the GPU.

When developing the PS5 Pro, Cerny states that the focus was to create minimal extra work for developers while still offering games that play “noticeably better”.

PS5 Pro Technical Seminar at SIE HQ - YouTube PS5 Pro Technical Seminar at SIE HQ - YouTube
Watch On

Cerny also details some of the technical improvements in the PS5 Pro. While not entirely new information, it does provide a useful recap.

He explains that the 16GB of GGDR6 RAM found in the console is 28% faster than PS5, with over 1GB more memory available to games in order to help with PSSR, ray tracing, and increased rendering resolution. The PS5 Pro also features 2GB of slower DDR5 RAM for the operating system.

He goes on to address some common misconceptions, specifically regarding the power of the PS5 Pro’s GPU. He states that the GPU runs at 16.7 TFLOPs, debunking an earlier myth that it actually ran at a massive 33.5 TFLOPs. He reaffirms the claim that, overall, developers can expect to achieve a 45% increase in rendering speed which he calls “a huge improvement.”

We also get some insight into what the PS5 Pro’s advanced ray tracing entails in technical terms. He states that one of the “top priorities” of PS5 Pro development was “finding ways to accelerate” the computation of ray tracing. This was achieved through a combination of GPU improvements combined and new RDNA features in collaboration with AMD.

He estimates that calculation of rays now occurs at roughly “double or triple the speed of PS5”. He also explains a new acceleration structure and stack management in hardware. Put simply, the new acceleration structure interprets data regarding simulated geometry in order to work out where rays hit objects via an intersection engine. Objects are divided into “boxes”, which make it easier for the engine to work out which ones will be affected by rays.

Every time a box is intersected by a ray, it reduces in size to narrow down exactly what needs to be simulated. Compared to the PS5, the PS5 Pro encodes boxes in larger groups with an intersection engine that is twice as fast - massively increasing ray tracing performance.

The stack management in hardware then addresses the issue of divergence - which occurs when certain pixels being processed require different actions to others, generally increasing the time needed to render them. This impacts ray tracing performance, as there are lots of possible ways for a ray to be interpreted when it comes to curved or bumpy surfaces.

While the base PS5 uses a complex stack management system to accommodate for this, on PS5 Pro, stack management is in the console’s hardware - simplifying the process which “further increases the speed of execution”. This, in addition to a few other changes, leads to significantly more consistent ray tracing performance, helping games look and run better.

Although I certainly wouldn't recommend it to more casual players, you can check out the rest of the technical seminar for even more information.

You might also like...

Dashiell Wood
Hardware Writer

Dash is a technology journalist who covers gaming hardware at TechRadar. Before joining the TechRadar team, he was writing gaming articles for some of the UK's biggest magazines including PLAY, Edge, PC Gamer, and SFX. Now, when he's not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.

Read more
A close-up of the PS5 Pro
PS5 Pro games will soon get something 'very similar' to FSR 4 for what Sony is calling 'the next evolution of PSSR'
The PlayStation 5 Pro, on its side, against a black background
PS5 Pro games list: all of the PS5 Pro enhanced titles in 2025
A screenshot showing Yasuke on horseback in Assassin's Creed Shadows
Assassin's Creed Shadows features some of the biggest visual upgrades on PS5 Pro thanks to the console's fancy ray tracing tech
Sony PS5 Pro against a gradient background
Just got a PS5 Pro for Christmas? Here are the best five enhanced games to get now
Assassin's Creed Shadows
I was already sold on Assassin's Creed Shadows on PS5 Pro, but now the devs are teasing that the game will soon get a boost from PSSR
Assassin's Creed Shadows
Assassin's Creed Shadows PS5 Pro details have been revealed and the biggest difference appears to be ray tracing
Latest in Gaming
NYT Connections homescreen on a phone, on a purple background
NYT Connections hints and answers for Monday, March 24 (game #652)
NYT Connections homescreen on a phone, on a purple background
NYT Connections hints and answers for Sunday, March 23 (game #651)
The player holding a Shard Card in Fragpunk.
Competitive shooter Fragpunk wowed me with its game-changing Shard Cards, but I can't stand the aggressive monetization
A price cut on the Audeze Maxwell gaming headphones.
If you're after an audiophile gaming headset then don't miss out on the chance to snag the Audeze Maxwell for a lowest-ever price at Argos
An image of the Samsung Display concept games console
Forget the Nintendo Switch 2 – I want a foldable games console
Image of Naoe in AC Shadows
Assassin's Creed Shadows is hands-down one of the most beautiful PC ports I've ever seen
Latest in News
Ray-Ban Meta Smart Glasses
Samsung's rumored smart specs may be launching before the end of 2025
Apple iPhone 16 Review
The latest iPhone 18 leak hints at a major chipset upgrade for all four models
Quordle on a smartphone held in a hand
Quordle hints and answers for Monday, March 24 (game #1155)
NYT Strands homescreen on a mobile phone screen, on a light blue background
NYT Strands hints and answers for Monday, March 24 (game #386)
NYT Connections homescreen on a phone, on a purple background
NYT Connections hints and answers for Monday, March 24 (game #652)
Quordle on a smartphone held in a hand
Quordle hints and answers for Sunday, March 23 (game #1154)