5 racing games that nailed realistic driving physics – and 3 that didn't
It's a trade-off between realism and playability
iRacing was first released back in 2008 for PC, Mac and Linux, and has been receiving updates ever since. It's perhaps best known for the claim that the developers have laser-scanned all of the tracks in the game; using a 'proprietary' technology the company has apparently mapped the cambers, bumps, cracks and contours of a whole host of world-famous racing circuits, so that when you hit a bump and fly off at the wrong angle in the game you can bet the professionals feel your pain too.
This dedication to accuracy has led to the developers partnering with real-life racing organisations including NASCAR and the McClaren and Williams F1 teams to help them better prepare for forthcoming real-life battlefields.
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