Interview: Nvidia's Chief Scientist David Kirk

The Nvidia 8800 GTS is a CUDA-enabled graphics card

Nvidia was left looking a little lonely after ATI, its main rival in the graphics market, was gobbled up by AMD. But Nvidia's Chief Scientist David Kirk says the future remains bright for the world's leading producer of PC graphics chips.

For a wider discussion of Kirk's views on the future of Nvidia and the threat posed by ray tracing, fusion processors and Intel's foray into graphics, see our main story: Do new CPUs threaten Nvidia's future?

In the meantime, chew on these key highlights from our discussion with Kirk on hot topics including ray-tracing and the CUDA programming language.

The impact of ray-tracing

TechRadar: Other than simple performance issues, why has ray tracing not been widely adopted for real-time rendering on the PC?

David Kirk: It would be easy enough to "just do everything using RT (ray tracing)," but then you would have to do everything using RT! Doing everything using RT in practice means tracing an enormous amount of rays, more rays for anti-aliasing, more rays for soft shadows, more rays for global illumination, more rays for glossy reflections. And so on.

There are certainly clever ways to avoid each of these, but every clever thing requires more software and more special cases. After all that, RT is not sounding so much like the "simple, elegant, handles-everything-easily" solution.

I mentioned anti-aliasing [removing or avoiding jagged edges] first, because I've from some commentary that people seem to think I'm ignorant of all of these techniques. There are ways to do anti-aliasing and not trace a lot more rays, but they all require more work (clever software) and they all have flaws.

One example is adaptive anti-aliasing. In this technique, you trace fewer rays, and look for edges by comparing adjacent rays to see if they are different. If they are different, you have found an edge and you trace more rays to make it smooth.

This has several problems. First, you may miss small things or small parts of things if they fall between the rays. Second, (I wrote a paper about this about 10 years ago!) this method is flawed because it introduces bias. Bias means that the picture could be arbitrarily wrong. This decision making influences the resulting picture in undesirable ways.

One other issue is that RT is famous for shiny, metallic looking reflections. What if you don't want that? Maybe you want a glossy, soft reflection, like brushed metal, or something more like fabric? You require a more complex shader, that either looks a lot like the shaders that people write in a rasterisation pipeline, or ... (here it comes again) ... you need to trace a lot more rays.

Parallel graphics processing

TechRadar: You've suggested the idea of a hybrid approach to the introduction of ray-tracing rather than the wholesale replacement of raster hardware. How do you see this happening? Can ray-tracing taking place simultaneously with other methods such as raster in future game engines?

David Kirk: Yes, RT and rasterisation can (gasp!) coexist. I don't understand why people find this remarkable. A game engine could rasterise the environment (using hierarchy, to make the complexity log, not linear, as it touted with RT), and find out what object is in each pixel. This is much faster than RT.

Then, for each pixel, the shading could either be done using conventional (and hardware-accelerated) pixel shaders, or by tracing some rays to find reflections, shadows, or ambient occlusion / light inter-reflection, or any combination of the two techniques.

This is totally doable on current GPUs, since you can rasterise and shade with OpenGL or DirectX, and trace rays with a program written in CUDA (Nvidia's parallelised version of the 'C' programming language), running on the GPU. Not only is this doable, I believe that this is the preferred way for using RT.

TOPICS
Contributor

Technology and cars. Increasingly the twain shall meet. Which is handy, because Jeremy (Twitter) is addicted to both. Long-time tech journalist, former editor of iCar magazine and incumbent car guru for T3 magazine, Jeremy reckons in-car technology is about to go thermonuclear. No, not exploding cars. That would be silly. And dangerous. But rather an explosive period of unprecedented innovation. Enjoy the ride.

Latest in Tech
Josie and Matt laughing in front of the Google Pixel 9a
TechRadar Podcast: Is the Pixel 9a ugly? Has Apple ruined the smartwatch market? And is Samsung's One UI in trouble?
A Lego Pikachu tail next to a Pebble OS watch and a screenshot of Assassin's Creed Shadow
ICYMI: the week's 7 biggest tech stories from LG's excellent new OLED TV to our Assassin's Creed Shadow review
A triptych image of the Meridian Ellipse, LG C5 and Xiaomi 15.
5 amazing tech reviews of the week: LG's latest OLED TV is the best you can buy and Xiaomi's seriously powerful new phone
Beats Studio Pro Wireless Noise Cancelling Headphones in Black and Gold on yellow background with big savings text
The best Beats headphones you can buy drop to $169.99 at Best Buy's Tech Fest sale
Ray-Ban smart glasses with the Cpperni logo, an LED array, and a MacBook Air with M4 next to ecah other.
ICYMI: the week's 7 biggest tech stories from Twitter's massive outage to iRobot's impressive new Roombas
A triptych image featuring the Sennheiser HD 505, Apple iPad Air 11-inch (2025), and Apple MacBook Air 15-inch (M4).
5 unmissable tech reviews of the week: why the MacBook Air (M4) should be your next laptop and the best sounding OLED TV ever
Latest in News
Hisense U8 series TV on wall in living room
Hisense announces 2025 mini-LED TV lineup, with screen sizes up to 100 inches – and a surprising smart TV switch
Nintendo Music teaser art
Nintendo Music expands its library with songs from Kirby and the Forgotten Land and Tetris
An image of Pro-Ject's Flatten it closed and opened
Pro-Ject’s new vinyl flattener will fix any warped LPs you inadvertently buy on Record Store Day
The iPhone 16 Pro on a grey background
iPhone 17 Pro tipped to get 8K video recording – but I want these 3 video features instead
EA Sports F1 25 promotional image featuring drivers Oscar Piastri, Carlos Sainz and Oliver Bearman.
F1 25 has been officially announced, with this year's entry marking a return for Braking Point and a 'significant overhaul' for My Team mode
Garmin clippd integration
Garmin's golf watches just got a big software integration upgrade to help you improve your game