Dead Space remaster suffers from ‘major graphical issue’ on PS5

Isaac Clarke walks gingerly down a walkway
(Image credit: EA)

The much-anticipated Dead Space remake is suffering from more than a few bugs, including a significant graphics bug on PS5. EA has acknowledged the problem but it can’t say when it will be fixed. 

The Dead Space remake brings with it a complete graphical overhaul of the sci-fi horror game, making it look like a modern game, instead of a 15-year-old bit of space junk. However, some PS5 players report an issue where textures are loading in at much lower resolutions than they’re meant to, creating an ugly visual mismatch between a highly detailed main character, and a low-fidelity environment.

“The team is working on a patch that will improve the issue on PS5,” EA community manager EAKfam said in a Reddit post. “The patch will also provide an option to disable VRS on PC. No ETA quite yet, but I’ll keep you all updated.” 

EAkfam describes the bug as a “major graphical issue”, saying it’s the highest priority bug on the team’s list that isn’t immediately game-breaking. Though we don’t have an exact date for a fix, the glitch is definitely on EA’s radar. These graphics problems aren’t the only bug affecting the game, however. Stuttering on PC, “infinite death loops” and “chapter-specific items not spawning [and] bugs preventing progression” are also mentioned in EAkfam’s post, along with several interim workarounds. It’s certainly worth a read if you’ve come across any issues in your own playthrough.  

Shades of gray

Isaac flies around in zero gravity

(Image credit: EA)

The error is likely caused by Variable Rate Shading, this is a process that allows your graphics card to spend less time and effort working on parts of the game you’re less likely to see: such as areas obscured by shadows. VRS alters the number of pixels that a single-pixel shader operation can impact, allowing developers to reduce shading complexity in certain contexts. It improves framerates and helps lower-end machines keep up. 

However, the Dead Space remake’s application of VRS has been skewed by this bug, causing moderately shadowed areas to appear blurred and strange. Digital Foundry’s John Linneman found his own examples of this phenomenon:

The Dead Space remake has been, for the most part, well-received by critics and fans alike, boasting a score of 89 on Metacritic with an 8.4 user score. Our own Aleksha McLoughlin has eagerly anticipated the remake, especially after replaying the original. With gripping horror, gruesome dismemberment, and the promise of a mysterious alternate ending, it’s no wonder that the remake has gone down well.

The game’s bugs do put a damper on things, but news that fixes are in the works at least gives hope that they’ll be ironed out soon. Until then, the Dead Space’s horrors are more than just the mutated hell-beasts that stalk the corridors of the USG Ishimura.

Cat Bussell
Freelance contributor

An editor and freelance journalist, Cat Bussell has been writing about video games for more than four years and, frankly, she’s developed a taste for it. As seen on TechRadar, Technopedia, The Gamer, Wargamer, and SUPERJUMP, Cat’s reviews, features, and guides are lovingly curated for your reading pleasure.

A Cambridge graduate, recovering bartender, and Cloud Strife enjoyer, Cat’s foremost mission is to bring you the best coverage she can, whether that’s through helpful guides, even-handed reviews, or thought-provoking features. She’s interviewed indie darlings, triple-A greats, and legendary voice actors, all to help you get closer to the action. When she’s not writing, Cat can be found sticking her neck into a fresh RPG or running yet another Dungeons & Dragons game. 

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