It's good news that Destruction AllStars has been delayed on PS5 – here’s why

Destruction AllStars
(Image credit: Sony)

Destruction AllStars will no longer be a PS5 launch title as the game has been pushed back to February 2021. 

But honestly, that's great news for a game that has had little to no fanfare, and is unlikely to be purchased ahead of Demon's Souls or Spider-Man: Miles Morales during the PS5's launch.

Sony made the surprise announcement on the official PlayStation Blog, but also stated that the game will headline PS Plus games for February 2021 and will be free for two months. 

With the game being priced at $70 / £69.99 / $95.85, it’s quite the early next-gen saving if you had your eye on the frantic multiplayer title and is likely to save Destruction AllStars from being overlooked entirely. 

Sony’s reasoning behind the delay is sound. With Destruction AllStars being an online multiplayer game, Sony wants “as many people as possible to experience the mayhem on PS5”. While this is certainly a positive spin on a launch title missing its release date, it’s likely that the game just wasn’t ready in time, as we’ve yet to see much footage of it in action.

That’s set to change soon, thankfully, as Sony has promised to release a brand-new trailer for the game soon. 

Anyone who has pre-ordered Destruction AllStars via the PlayStation Store or retail will be refunded, so there’s no need to feel too aggrieved if you’ve already stumped up the cash for the game. 

The PS5 launches on November 12, 2020 in select markets such as the US and Japan, and everywhere else on November 19 (including in the UK). You'll still be able to play Demon's Souls, Spider-Man Miles Morales and Sackboy: A Big Adventure at launch, including a range of third-party games such as Assassin's Creed Valhalla

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Adam Vjestica

Adam was formerly TRG's Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.