Elden Ring director reveals his favorite boss and open-world inspiration

Radahn and Malenia in Elden Ring
(Image credit: Bandai Namco)

Elden Ring director Hidetaka Miyazaki has revealed which of the action RPG’s many bosses is his favorite, as well as his thoughts on a few of the game’s other characters and design principles.

Speaking about Elden Ring in an interview published on Xbox Wire ( translated by IGN), Miyazaki was asked which of the game’s bosses was his favorite. Although he had some difficulty choosing, he picked one of the game’s most recognizable, late-game foes.

"It's tough to decide", Miyazaki said, "but I'd have to say Radahn. As an individual character, he's really alluring, and I really like the Radahn Festival situation. There’s a literal sense of festivity and exuberance, but also a unique tinge of sadness and loneliness."

He went on to say that when he first proposed the idea of the Radahn Festival – a choreographed set-piece that triggers when you square off against Radahn – “no one on the team took it seriously”. They must have been brought around by the time it was added to the game.

Miyazaki added that Godrick, the Grafted and Rykard, Lord of Blasphemy are his next favorite bosses. The Fingercreeper – the gigantic disembodied hands that scuttle about Caria Manor like spiders – while not a boss, is also high up on his list.

"Spider Hand is one of my favorite designs," Miyazaki said. "It’s something you don’t want to even look at because it’s so horrible. 

“I wonder if the way to overcome your issue is to face it head on and beat it," he added, responding to the interviewer’s fear of the monster.

Elden Ring bosses

(Image credit: Bandai Namco Entertainment)

Inspiration and iteration

Elsewhere in the interview, Miyazaki was asked if any other open-world games inspired the design of Elden Ring. Rather than identifying a single title, he said he’s played many open-world games that have all provided some level of inspiration, and named The Witcher 3, The Legend of Zelda: Breath of the Wild, and The Elder Scrolls series as standout games in the genre.

As for how that open world was designed, Miyazaki describes an iterative process. The position of Elden Ring's bosses across the map was set near the beginning of its design. From there, the team took a dynamic approach, designing the map to fit the bosses' gameplay, and adjusting the gameplay of the bosses to suit the map’s environment.

Finally, Miyazaki said he was both happy and surprised by the scale of Elden Ring’s success, but doesn’t appear to attribute it to a change within FromSoftware. The studio, he said, has always tried to make games that are interesting and new, and didn’t change their attitude for their latest release. Elden Ring is just the latest statement of that vision.

TOPICS
Callum Bains
Gaming News Writer

Callum is TechRadar Gaming’s News Writer. You’ll find him whipping up stories about all the latest happenings in the gaming world, as well as penning the odd feature and review. Before coming to TechRadar, he wrote freelance for various sites, including Clash, The Telegraph, and Gamesindustry.biz, and worked as a Staff Writer at Wargamer. Strategy games and RPGs are his bread and butter, but he’ll eat anything that spins a captivating narrative. He also loves tabletop games, and will happily chew your ear off about TTRPGs and board games. 

Read more
The Blades of Fire key art.
MercurySteam CEO discusses upcoming new IP Blades of Fire: 'We love third person action adventure games and we wanted to revisit the genre'
Three Nightfarers stand outside the Nightlord's boss door in Elden Ring Nightreign
Elden Ring Nightreign has the makings of a seriously fun multiplayer game if FromSoftware can fix its performance issues
Zero draws his sword
Phantom Blade Zero switches up the soulslike formula by introducing four difficulty options, will also feature 20 hours of additional side content on top of its 30 hour story
A screenshot of Hazel from South of Midnight holding a glowing bottle
South of Midnight's audio team shed light on the game's unique approach: 'Games tend to follow certain formulas, and this wasn’t one of them'
A screenshot from The First Berserker: Khazan
I got absolutely destroyed by The First Berserker: Khazan’s bosses for hours on end and loved every second of it
The player engages a flying drone enemy in Metal Eden.
Metal Eden is an exhilarating mix of Doom and Ghostrunner, and my hands-on preview left me craving more
Latest in Consoles & PC
Image of Naoe in AC Shadows
Assassin's Creed Shadows is hands-down one of the most beautiful PC ports I've ever seen
Image of AC Shadows cover art & Steam Deck
It's not perfect, but Assassin's Creed Shadows' performance is impressive - it runs smoothly on the Steam Deck and Asus ROG Ally
Steam Deck OLED in limited edition white color
With a single update SteamOS could turbocharge handheld PCs – here's how
Samus Aran leaping through space
Metroid Prime 4 tipped to be at the heart of April's Nintendo Switch 2 deep-dive
Nintendo Switch 2
Nintendo Switch 2 expected to have AI upscaling and I can't wait to finally play Tears of the Kingdom with upgraded graphics
Asus ROG Ally using Steam
I think Asus could be the perfect partner for an Xbox handheld – but I have questions
Latest in News
DeepSeek
Deepseek’s new AI is smarter, faster, cheaper, and a real rival to OpenAI's models
Open AI
OpenAI unveiled image generation for 4o – here's everything you need to know about the ChatGPT upgrade
Apple WWDC 2025 announced
Apple just announced WWDC 2025 starts on June 9, and we'll all be watching the opening event
Hornet swings their weapon in mid air
Hollow Knight: Silksong gets new Steam metadata changes, convincing everyone and their mother that the game is finally releasing this year
OpenAI logo
OpenAI just launched a free ChatGPT bible that will help you master the AI chatbot and Sora
An aerial view of an Instavolt Superhub for charging electric vehicles
Forget gas stations – EV charging Superhubs are using solar power to solve the most annoying thing about electric motoring