How to code games for the PC and Xbox 360

1. Your graphics card is doing all the work.
2. We can spin and scale sprites for free.
3. You can apply all sorts of pixel shader effects to your sprites.

The downside? Well, there isn't one: when we write our code, it looks like it's all done in real 2D – all the XNA wizardry is done behind the scenes. At the very least, your Draw() method should include: