Nvidia just made it easier to build a VR-ready gaming PC

GTX 980

VR has been called the next frontier in PC gaming, but the path to headset-wearing, arms-waving bliss is one that's still full of questions.

Nvidia is hoping to answer one of them by launching the GeForce GTX VR Ready program, which will help gamers identify PC components and entire systems that can cope with VR's heavy hardware demands.

As part of the program, Nvidia's partners will apply a "VR-ready" badge to products that meet Nvidia's minimum hardware requirements for virtual reality. Gamers can then pick out combinations for a new build or go to a retailer for an entire VR-ready system without worrying about stuttering frame rates or system lock-ups further down the line.

Made up of PC makers, system builders, add-in-card manufacturers and retailers, announced partners so far include Acer, Alienware, Asus, falcon Northwest, Hewlett Packard, Maingear, Amazon, NCIX, Newegg, EVGA, MSI and Zotac.

System requirements

Additionally, Nvidia has worked with developers and hardware makers to set minimum system requirements for VR.

Nvidia's Maxwell-based GTX 970 graphics card has been listed as the minimum requirement for a GPU, with the GTX 980 recommended for more demanding scenarios. That means you're looking at no lower than the R9 390 if you're in the AMD camp. According to Nvidia, you'll also need:

  • A head-mounted display (shocker!)
  • PC with USB 3.0 support
  • Intel Core i5-4590 equivalent or greater CPU
  • 8GB of RAM or more
  • 2x USB 3.0 ports and HDMI 1.3
  • Windows 7 SP1 or newer

if you meet the minimum requirements for VR then you're one of the lucky few (million), according to Nvidia, which reckons that just 13 million PCs will have the capabilities needed to run VR in 2016.

That sounds like a lot, but it's actually less than 1 per cent of the 1.43 billion PCs expected to be in use globally this year, according to Bloomberg which points to figures by research firm Gartner.

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Kane Fulton
Kane has been fascinated by the endless possibilities of computers since first getting his hands on an Amiga 500+ back in 1991. These days he mostly lives in realm of VR, where he's working his way into the world Paddleball rankings in Rec Room.