Star Wars Battlefront review: a second opinion
One month on, it doesn't look good for this year's biggest shooter
When in the normal online mode, DICE has clearly tried to make each game mode different, with objectives being the only way to win a match. The amount of kills you get doesn't really matter.
However, players don't have any reason to complete those objectives, so it often just ends in everyone shooting each other anywya in an attempt to sort out their kill/death ratio.
It's rare you ever get to focus on objectives, and the lack of in-mic support could show that DICE didn't really mind that it would be an issue. I've never missed mic chat more in a game before – without it there's no real way to communicate with your teammates and achieve a win.
After a month with the game, I still feel the players aren't getting the point of these game modes. It's all about shooting at the other players and ignoring the objectives, and that's not the way the game was designed.
If you're into the kill, rinse, repeat game play of Battlefield or Call of Duty, this will likely keep you engaged for longer.
But even for big shooter fans, the lack of character and weapon customisation means interest wanes much faster here. Call of Duty and its counterparts give you the reason to repeat play the same missions. Unlocking new weapons, kill streak bonuses and equipment changes the way you play the game - something Battlefront sorely lacks.
I'd hoped Battlefront would have a similar depth to Destiny after playing for a month or so, but it doesn't. There's not enough depth in the character system here. When you initially pick up the controller and jump into Destiny it feels light, but after a while you discover all the customisation elements and fall deeper into the world.
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The problem here is that Battlefront doesn't even have the framework on which to build more sophistication with DLC and updates. Instead it's a run-and-gun shooter without any of the complexity of the competition.
Which brings me to the Battle of Jakku DLC. With only four planets to explore from launch, I was excited about the launch of the Jakku and the new battle mode.
But jumping into the new map, I realised it's much the same as Tatooine. There's nothing really to distinguish the environment from everyone's favourite desert planet, and it feels like a wasted opportunity.
The Battle of Jakku DLC also comes with a brand new battle mode called Turning Point. In this, the Rebels have to fight against the Empire and take away checkpoints to earn more time on the clock. It all ends in the Empire's home base as the final objective, and when the team works together this is one of the best game modes in Battlefront.
But without cooperative comrades, there's not enough to make it stand out. The battles are chaotic, and throwing in airspeeders and AT-STs only adds to the frenetic action.
Plus, it still suffers from the fact that most competitors on this 40-player match will be more focused on shooting others than achieving the actual objective.
Although I understand why Battlefront is avoiding the prequels, there are elements of those films I'd love to see adapted into the games. Imagine being able to fight on the streets of Coruscant, Naboo or whatever that planet General Grievous lives on is called.
Battlefront lives deeply within the Star Wars universe. It's not just a tie-in game, and EA has made it clear that it has more life in it – even if it's already talking about sequels.
In Battlefront, Luke Skywalker and Darth Vader die on a regular basis. This isn't canon Star Wars. Instead it's a toy box, and I don't feel it's letting us play enough. I hope in the future Battlefront will realise the sandbox potential of this complex world.
DLC is still to come, and we've been told to expect at least four more hero characters within that. But adding in the odd character, a new planet here or there, and a new game mode isn't going to cut it.
Considering the lack of content you're getting for your money here, it's also a travesty EA has decided to charge you the same amount of money again for the DLC. There's free DLC planned for the future, but right now it's not clear what that will include or why it wasn't included in the original game.
Credits just won't do
I want to love Battlefront more. I want to be playing it every night, but for that to happen it needs more Bantha meat on its bones. Every time I put the disk in I get excited to enter Star Wars again, but after 10 minutes of being there I realise I'm a disposable red shirt and I just want out.
If you're a Star Wars fan, you need to play Battlefront. Just don't expect to be thrilled for the next 200 hours.
I was hoping for something with a bit more depth. My love of the Star Wars universe should be enhanced by playing this game, but instead I find I only sort-of like it because it's based on some of my favourite characters committed to film.
Techradar verdict: Play this
Buy it, but don't expect to get the hours of gameplay you would from something like Fallout 4. It's fun to enter the world of Star Wars, but once you've spent a few hours as a footsoldier, it grows extremely tiresome.
James is the Editor-in-Chief at Android Police. Previously, he was Senior Phones Editor for TechRadar, and he has covered smartphones and the mobile space for the best part of a decade bringing you news on all the big announcements from top manufacturers making mobile phones and other portable gadgets. James is often testing out and reviewing the latest and greatest mobile phones, smartwatches, tablets, virtual reality headsets, fitness trackers and more. He once fell over.