Pokémon Go Fest, Niantic’s hyped milestone event that promised legendary Pokémon to players both inside Chicago and around the world, is a bust.
Due to myriad technical issues including both connectivity and server-side issues, players will be leaving Grant Park in Chicago, Illinois empty handed.
Niantic has already stated that it will provide some 15 to 20,000 event-goers a full refund, in addition to $100 of in-game credit to make up for the lost time and long-lasting disappointment of leaving without one of the legendary Pokémon they had their eyes set on.
Trainers, we’re aware of server and connectivity issues impacting #PokemonGOFest and are working as quickly as possible to address them.July 22, 2017
Other sites have reported that cell service in the area of Grant Park, the event’s location, was understandably shaky – but, even when players were able to get through, the game seemed buggy and in some cases completely broken.
Players, understandably outraged at the situation, yelled remarks at the event’s emcee and in some cases threw water bottles towards the stage.
The line to get out, just to leave, is hundreds deep. Really. #PokemonGOFestJuly 22, 2017
The event was supposed to be a major milestone celebrating the game’s one-year anniversary since it launched in 2016. It was marketed as an event that would unite fans together in one place and provide them the first crack at catching one of the until-now-nonexistent legendary monsters should certain requirements have been fulfilled by the event goers.
Unfortunately, none of that looks possible now.
Get the best Black Friday deals direct to your inbox, plus news, reviews, and more.
Sign up to be the first to know about unmissable Black Friday deals on top tech, plus get all your favorite TechRadar content.
Niantic hasn't yet announced what it will do about the worldwide roll-out of legendary Pokémon. Though, for the time being, it has larger Corphish to fry.
Nick Pino is Managing Editor, TV and AV for TechRadar's sister site, Tom's Guide. Previously, he was the Senior Editor of Home Entertainment at TechRadar, covering TVs, headphones, speakers, video games, VR and streaming devices. He's also written for GamesRadar+, Official Xbox Magazine, PC Gamer and other outlets over the last decade, and he has a degree in computer science he's not using if anyone wants it.