PS5 could mark the end of loading screens after Sony patent

Image Credit: Sony (Image credit: Sony)

Picture the scene. You're walking through a massive enchanted forest. Lines of trees run on seemingly for miles, birds in the distance cross impossible distances, and there seems to be no end to your adventure in sight – that is, until you hit a loading screen.

As the worlds of today's video games get larger and larger, developers and console makers are having to figure out new ways to keep gameplay feeling like a fluid experience, without having to groan at a 30-second loading screen every time you enter an elevator or open a door (we're looking at you, Fallout). 

But a patent from Sony describes a type of loading software designed to stop this from happening.

Sony's patent, 'System and method for dynamically loading game software for smooth game play' – which, at the time of writing, seems to have crashed due to the number of users attempting to read its page – outlines a technology that tracks the player's movement through their environment, loading relevant assets as you move into certain areas. 

The patent describes the process as follows: 

“A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted."

Game interrupted

Technically this patent is a continuation of a previous patent filed in 2012, but with added functions for when a player / character passes the aforesaid "load boundary". Those might be additional events triggered when passing certain points, certain sections of game environments being visible despite not being adjacent areas, or previous areas being loaded again when back-tracking through the boundary.

It seems like a version of the technology used in games like God of War, which famously achieved a continuous camera shot throughout the whole game, without loading screens – or Breath of the Wild, which managed to run a huge open world environment even on the underpowered Nintendo Switch.

Using dynamic ways to load or remove sections of levels, including the kinds of character, creature or enemy assets found there, is going to be increasingly crucial for ensuring an immersive experience that isn't regularly interrupted – ensuring that loading is something that happens dynamically in the background of your games rather than at set points that render the game unable to do anything else.

The PS5 laughs at your load times

While there's no specific mention of the upcoming PS5 console in the patent itself, it's not hard to make a connection. Sony is going to aim for ever bigger games on its upgraded hardware, and we've already seen examples of PlayStation games running with vastly reduced loading times on what will become the PS5 hardware.

With the processing chops to support 8K resolutions and improved VR performance, the PS5 console will be a lot better placed to reduce or remove loading times entirely, and the updated patent seems to show Sony realizing how important this will be to gamers looking for more immersive experiences – no matter how demanding it is on their consoles.

Via Digital Trends

Henry St Leger

Henry is a freelance technology journalist, and former News & Features Editor for TechRadar, where he specialized in home entertainment gadgets such as TVs, projectors, soundbars, and smart speakers. Other bylines include Edge, T3, iMore, GamesRadar, NBC News, Healthline, and The Times.

Latest in PS5
PS5 Midnight Black Collection
PS5 Midnight Black collection pre-orders are live now - stock readily available
The Helldivers 2 Limited Edition DualSense artwork showing off the controller
When and where to pre-order the Helldivers 2 Limited Edition DualSense: stock is now live in the US and the UK
PS5 console deal
Hurry! UK shoppers can still get a discounted PS5 at PlayStation Direct, but there's only a few hours left of the sale
A PS5 console on a green background with black and purple cyber monday deals text.
The Cyber Monday PS5 deals are officially over, but there are a bunch of my favorite discounts still running on PS5 and PS5 Pro games and gear
Image of the PlayStation Portal handheld gaming device
Third time’s the charm – Sony is developing a handheld console that can run PS5 games
Three PS5 game boxes on a green background with white don't miss text
I reviewed the PS5 Pro and recommend these 7 enhanced games to try first
Latest in News
A hand holding a phone showing the Android Find My Device network
Android's Find My Device can now let you track your friends – and I can't decide if that's cool or creepy
Insta360 X4 360 degree camera without lens protector
Leaked DJI Osmo 360 image suggests GoPro and Insta360 should be worried – here's why
A YouTube Premium promo on a laptop screen
A cheaper YouTube Premium Lite plan just rolled out in the US – but you’ll miss out on these 4 features
Viaim RecDot AI true wireless earbuds
These AI-powered earbuds can also act as a dictaphone with transcription when left in their case
The socket interface of the Intel Core Ultra processor
Intel unveils its most powerful AI PCs yet - new Intel Core Ultra Series 2 processors pack in vPro for lightweight laptops and high-performance workstations alike
An Nvidia GeForce RTX 5070
Nvidia confirms that an RTX 5070 Founders Edition is coming... just not on launch day