The iPhone 14 Pro's best feature can be turned into a game

Images of the iPhone 14 Pro Max
(Image credit: TechRadar)

The iPhone 14 Pro and 14 Pro Max may have only just debuted the Dynamic Island that replaces the notch (something that's been with the iPhone since 2017) but developers are already finding different ways to use it, including new game ideas.

An evolution of the notch has been a long time coming  – it was getting to the point where it was getting stale to see it on an iPhone. While it reduced in size in 2021 with the iPhone 13 line, users were looking forward to seeing if the rumors were true that it was going, and in a way it did.

An island of opportunity

In this concept called 'Hit the Island', based on the iconic game Alleyway, you control a moving platform to hit a ball, and you have to hit the Dynamic Island to keep the game going.

With every hit, the color scheme of the game changes, and the Dynamic Island reduces in size, increasing the challenge. It's a smart idea and goes to show how something as simple as this could be so appealing for a game.

This concept makes me wonder what other games could apply to the feature. Perhaps it could be a thundercloud in an endless runner game, moving around the top of your iPhone as you try to dodge it. Or something as small as the countdown lights before a race starts, before it changes into part of a user interface for the racing game.

We're not far from the iPhone 14 Pro and 14 Pro Max launch, so there's a good chance we'll be seeing plenty of other games and apps that take advantage of Dynamic Island in the coming weeks, months, and years.

Maybe we'll even see something that's worthy of a spot on our best iPhone games list.

Daryl Baxter
Contributor

Daryl is a freelance writer and author of two books—The Making of Tomb Raider and 50 Years of Boss Fights. A third book, the follow up to ‘Tomb Raider’, comes out in 2026. Having worked at TechRadar previously as a software writer from 2021 to 2023, Daryl understands how software can benefit users, as well as having an interest in how accessibility features can benefit others.

With over a decade of experience, his work has been featured in Tom’s Guide, SUPERJUMP, Pocket Tactics, Radio Times, The Escapist, and more.