Xbox One is getting a game-changing feature for those who play with friends

(Image credit: rustam_shaimov / Shutterstock.com)

Xbox One continues to receive regular system updates that add new functionality, and generally improves the overall experience for owners. But one feature has continued to elude gamers who enjoy playing online with their buddies.

If you’ve ever been in an Xbox Live party chat with one really quiet person, or one stupidly loud one, you’ll understand how frustrating it is that you can’t adjust individual volume levels of each party member. Instead, you can either make the party louder, quieter, or do the same with the volume of the game.

Thankfully, this common problem could soon be a thing of the past, as users who are part of the Xbox Insider Alpha Skip-Ahead program, which lets eager gamers preview upcoming Xbox One OS builds, now lets you control the individual volume levels of other people in your Xbox Live Party.

This change may seem superfluous for some, but it’s a massive quality of life feature for Xbox One players who have had to constantly balance volume levels to protect their ears (and maintain their friendships).

Chit chat in comfort

The system update is now available for Alpha Skip-Ahead and Alpha users, which has also fixed an ongoing issue with various updates not reflecting the correct local language properly across the console. 

Before you rush out and join the Xbox Insider Alpha program, it’s worth bearing in mind that these builds are unstable and are only aimed at users who are willing to test new features and report any bugs before they roll out to the general public. You can read the full release notes of the new Alpha build on Xbox Wire .

Adam Vjestica

Adam was formerly TRG's Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.

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