PS5 DualSense controller vs Xbox Series X controller: which gamepad is better?

PS5 DualSense controller vs Xbox Series X controller
(Image credit: TechRadar)

The PS5's DualSense vs Xbox Series X controller is an interesting comparison, and is something you may have thought about especially if you're looking to purchase one for PC, as both are compatible with Windows machines.

Want to know how the two controllers stack up against one another? We've put the DualSense and Xbox Wireless Controller head-to-head, providing an in-depth comparison of the two latest-generation gamepads which, aside from their home consoles, can be considered among the best PC controllers.

PS5 DualSense controller vs Xbox Series X controller: price

Xbox Series X controller button close-up

(Image credit: Microsoft)

While the asking price for the Xbox Series X and PS5 consoles themselves is pretty much a match, the controllers do differ slightly in cost. The DualSense controller for PS5 costs $69.99 / £59.99 / AU$95.85, while the Xbox Wireless Controller's standalone price is $59.99 / £54.99 / AU$74.99.

It's worth nothing, though, that you can use all your existing Xbox One accessories on the Xbox Series X|S, including older controllers. The same can't be said about the PS5, which only lets you use a DualShock 4 if you're playing a PS4 game via backwards compatibility while the DualSense cannot be used with a PS4 console at all.

Furthermore, premium versions of each controller are also available. The DualSense Edge launched in 2023, offering additional Function buttons and a higher quality build, albeit with an hour or two shaved off its overall battery life. 

Meanwhile, the Xbox Elite Wireless Controller Series 2, while technically last-gen and launching in 2019, offers superb build quality and fantastic battery life. You can learn more about both premium options in our DualSense Edge vs Xbox Elite Wireless Controller Series 2 comparison guide.

PS5 DualSense controller vs Xbox Series X controller: design

DualSense PS5 controller front-facing

(Image credit: Sony)

Both companies took different approaches to controller designs with this generation. Sony did away with the traditional DualShock design but Microsoft doubled down, improving its current design in subtle but important ways.

The immediate change you’ll notice with the DualSense controller is its white color scheme – which was restricted to limited edition PlayStation controllers in the past – while the central area of the controller remains black. While the analog sticks are in the same place, face buttons are now transparent, giving the controller a more premium look.

Otherwise, the touchpad returns, and the light strip embedded within it since the Dualshock 4’s mid-cycle revision is now positioned around the touchpad itself. The ‘Share’ button has been replaced with the ‘Create’ button, which Sony claims they're using to “pioneer new ways for players to create epic gameplay content to share with the world”. 

The controller is also now charged via USB-C connection, as opposed to the previous micro-USB. USB-C is the current standard, meaning you’ll be able to charge your controller via the same cable you use for many Android phones, recent iPads, MacBooks, or your Nintendo Switch.

That USB-C port can also be found on the Xbox Series X controller, although Microsoft’s changes are much more conservative. For one, a new ‘Share’ button has been added to the center of the controller, hopefully meaning we’ll no longer be digging through menus in the heat of battle to grab a clip.

The D-pad has also been switched out for a hybrid dish-style input that draws inspiration from the Xbox Elite Wireless Controller. That allows more control over complex inputs that you might find in a fighting game. There's also new textured grips on the triggers, helping prevent players from slipping in those tense battle royale encounters. The general outline of the controller has been minimized too, helping smaller hands feel more comfortable when holding it.

PS5 DualSense controller vs Xbox Series X controller: features

Xbox Series X controller

(Image credit: Microsoft)

The Xbox Series X controller has a nifty feature under the hood. It involves sending information from the controller to the console (and the TV through HDMI) more frequently, allowing your actions to match up with frames on the screen. That shaves milliseconds off of response times and is part of what the company calls Dynamic Latency Input. 

The controller works on the same Xbox Wireless Radio infrastructure of the Xbox One, continuing to offer Bluetooth compatibility using Bluetooth Low Energy pairing to make switching devices instantaneous. That's likely to be very helpful if you’re planning on streaming via Xbox Cloud Gaming to other devices you own.

Sony’s DualSense offers much more player-facing technology. The DualSense has its own built-in microphone, so you can use this to talk with your friends online without the use of a headset. In addition, it also offers Bluetooth connectivity, the headline addition is haptic feedback and the adaptive triggers.

This technology, built into the game’s triggers and body, allows players to feel in-game actions, like pulling back the string of a bow or driving through thick mud. It's extremely impressive, and can create some truly amazing sensations that help make games feel more immersive. It's down to developers to implement the tech of course, but expect Sony first-party studios to adopt it regularly.

One drawback to the DualSense that we've noticed is that while it has a bunch of great features, there's also a fairly mediocre battery life. It isn't quite able to rival that of the Xbox Series X controller, which can use AA batteries or a 'play and charge' pack.

Rhys Wood
Hardware Editor

Rhys is TRG's Hardware Editor, and has been part of the TechRadar team for more than two years. Particularly passionate about high-quality third-party controllers and headsets, as well as the latest and greatest in fight sticks and VR, Rhys strives to provide easy-to-read, informative coverage on gaming hardware of all kinds. As for the games themselves, Rhys is especially keen on fighting and racing games, as well as soulslikes and RPGs.

With contributions from