Halo Infinite's multiplayer will have a ‘player-first’ battle pass, say developers

Halo Infinite
(Image credit: 343 Industries)

Following its unveiling at E3 2021, 343 Industries has gone into more detail on Halo Infinite’s multiplayer, explaining the thinking behind its seasonal structure, its Battle Passes and the title of its first season: Heroes of Reach.

In a recent Inside Infinite blog post on Halo Waypoint, Live Team Design Director, Ryan Paradis, and Lead Progression Designer, Christopher Blohm, revealed that Halo Infinite’s multiplayer seasons will have a quarterly structure, with a new season kicking off “roughly every three months... with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions.”

The reason for this three-monthly refresh is, according to Paradis, “because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players.” Adding to this, Blohm said, “we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”

343 Industries is making it pretty clear that it wants to avoid forcing players to grind with its seasonal structure, which seems to feed into its plans for Halo Infinite’s Battle Pass. It was confirmed in the initial multiplayer reveal that the game's Battle Passes won’t expire and Paradis expands on this, explaining that 343 Industries wants to be “player-first” with Halo Infinite’s Battle Passes.

“Season 1 Battle Pass will be around forever; you can always go back, select that as your active Battle Pass and continue to earn progress in it,” Paradis says, “If you decided to take a Season off, or you simply didn’t have time to play, that’s fine. You can always go back and purchase any prior Battle Pass as well. Additionally, our passes will always include various free rewards in addition to the premium track. This goes back to a few pillars of ours: Provide unambiguous value and maintain that player-first focus.”

The idea behind permanent Battle Passes is that it will remove the grind and sense of obligation to play that can sometimes arise with timed-access. “We want it to be a supplemental reward stream for the time you were already putting into the game,” Paradis explains, “I for one can’t stand it when I’m playing a game JUST to complete the Battle Pass – it feels like a chore to me.”

The big picture

As the game doesn't have a firm release date we don’t know when exactly multiplayer's seasons will begin but the Halo Waypoint blog also revealed that the first season will be titled "Heroes of Reach". Head of Creative for Halo Infinite, Joseph Staten, explains that 343 Industries has “a goal to deeply root your Multiplayer character in the larger Halo universe and give them a vital, active role in the Halo story moving forward.” 

How this will work over the course of the game’s seasons isn’t detailed but Staten adds that “Heroes of Reach” was picked as the first season’s theme for “very specific reasons”, explaining, “Reach has a rich history; it’s a key location for Spartans of old and a focal point for a new generation of Spartans preparing to wrestle with the perils and mysteries of a galaxy that has fundamentally changed after the events of Halo 5.” The first season, then, “takes place at a transformational moment in Halo history—at the pivot point from one generation of heroes to the next” and, Staten adds, “your Multiplayer hero is waiting just offstage, geared up for battle and ready to spring into action.”

This information follows on from the Halo Infinite multiplayer deep-dive which took place earlier in June. Over the course of a twelve-minute video and accompanying blog post, 343 Industries introduced players to Halo Infinite’s multiplayer and gave them a broad overview of what they can expect from it. If you missed that overview, you can watch it for yourself below:

Halo Infinite doesn’t have a release date just yet but it is still slated to launch in Holiday 2021 on Xbox and PC. Very recently, amid concerns that the release date might slip again, Head of Xbox Phil Spencer clarified that Halo Infinite release window has been narrowed down to “a few weeks”, and that both Microsoft and 343 Industries are confident about hitting the Holiday 2021 window.

TOPICS
Emma Boyle

Emma Boyle is TechRadar’s ex-Gaming Editor, and is now a content developer and freelance journalist. She has written for magazines and websites including T3, Stuff and The Independent. Emma currently works as a Content Developer in Edinburgh.

Read more
Xbox logo on a green background
Xbox year in review 2024: 'Next year, we promise'
Xbox Live Gold price deals
Xbox in 2025: a make-or-break year for Microsoft's console
Xbox Game Pass Ultimate
Get an Xbox Series X or Series S and want to get online recently? Here are your options for entering the world of Xbox Game Pass
Xbox Copilot in Minecraft
Microsoft confirms Copilot can be tested by Xbox Insiders next month and shares new details about how the AI sidekick will enhance the player experience: 'It has to be about gameplay, it has to be personalized to you'
The Fable 4 protagonist sitting next to a knight, both holding the hilt of a sword
Fable 4 - everything we know about the new Fable game so far
A screenshot from Indiana Jones and the Great Circle showing Indiana Jones
Best Xbox Game Pass games to play in 2025
Latest in Consoles & PC
Image of Naoe in AC Shadows
Assassin's Creed Shadows is hands-down one of the most beautiful PC ports I've ever seen
Image of AC Shadows cover art & Steam Deck
It's not perfect, but Assassin's Creed Shadows' performance is impressive - it runs smoothly on the Steam Deck and Asus ROG Ally
Steam Deck OLED in limited edition white color
With a single update SteamOS could turbocharge handheld PCs – here's how
Samus Aran leaping through space
Metroid Prime 4 tipped to be at the heart of April's Nintendo Switch 2 deep-dive
Nintendo Switch 2
Nintendo Switch 2 expected to have AI upscaling and I can't wait to finally play Tears of the Kingdom with upgraded graphics
Asus ROG Ally using Steam
I think Asus could be the perfect partner for an Xbox handheld – but I have questions
Latest in News
Microsoft
"Another pair of eyes" - Microsoft launches all-new Security Copilot Agents to give security teams the upper hand
Cassian Andor looking nervously over his shoulder in Andor season 2
New Andor season 2 trailer has got Star Wars fans asking the same question – and it includes an ominous call back to Rogue One's official teaser
Ncuti Gatwa as The Fifteenth Doctor in Doctor Who
Disney+ drops new trailer for Doctor Who season 2 that promises an epic adventure across time and space
23andMe
23andMe is bankrupt and about to sell your DNA, here's how to stop that from happening
A phone showing a ChatGPT app error message
ChatGPT was down for many – here's what happened
AirPods Max with USB-C in every color
Apple's AirPods Max with USB-C will get lossless audio in April, but you'll need to go wired