Intel’s Xe graphics cards will have baked-in support for ray tracing
At least for data center products – but maybe for consumer GPUs as well?
Intel has announced that hardware ray tracing will be supported with its upcoming graphics cards, at least in the data center models – but that’s perhaps a solid clue that the firm’s consumer GPUs will also support the technology.
The news that Intel’s Xe GPUs will carry said support came in a lengthy blog post regarding the FMX graphics conference, in which the company noted: “The Intel Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel Rendering Framework family of API’s and libraries.”
So, there’s been a fair bit of chatter already about whether Intel’s consumer graphics cards might support ray tracing, given that Nvidia has very much championed the tech with its latest Turing RTX products – which have dedicated cores to better cope with the demands of ray tracing – and that firm will be Intel’s big rival in the GPU space.
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And if its data center GPUs are coming with ray tracing support built-in at the hardware level, it’s not a huge leap to make in imagining that Intel is also planning this for its mainstream graphics card offerings (or at least the high-end ones, perhaps).
All this is speculation at this point, obviously, and there’s no guarantee that this will happen. As ever, we’ll have to wait and see, but as Intel’s new GPUs are expected to come out in 2020, it might not be too long before we hear more on exactly how far the chip giant plans to go with ray tracing support.
There’s another caveat here, too: the above announcement states that ray tracing is on the architecture roadmap, so that doesn’t necessarily mean it will be involved in the initial incarnation of Intel’s Xe products. But we can obviously hope that will likely be the case.
Cinematic angle
Another interesting point here is that at the FMX conference, which covers all sorts of topics on graphics, animations and effects, Intel was pushing Embree, its high-performance ray tracing kernels, along with other technologies designed for photorealistic output and cutting-edge visual effects employed in big-name animated movies like ‘How to Train Your Dragon’.
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And more specifically, Xeon processors running Embree, with the blog post touting the benefits of Intel Xeon Scalable processors along with these technologies, and incoming Intel Xe GPUs, which when all tied together should allow new heights of impressiveness to be reached in the realm of animated movies.
Animations, whether shorts or full-length films, have already reached some pretty incredible levels of realism, so it’s quite exciting to think that Intel’s new graphics cards should help to drive further innovation in conjunction with its processors – and hopefully make this sort of technology more widely available to film makers – concerns about consumer graphics cards aside.
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Via Anandtech
Darren is a freelancer writing news and features for TechRadar (and occasionally T3) across a broad range of computing topics including CPUs, GPUs, various other hardware, VPNs, antivirus and more. He has written about tech for the best part of three decades, and writes books in his spare time (his debut novel - 'I Know What You Did Last Supper' - was published by Hachette UK in 2013).