New Tomb Raider game will 'push the envelope of fidelity'
Lara Croft returns
![Lara Croft holding a bow in Tomb Raider](https://cdn.mos.cms.futurecdn.net/uf2wqDwPTzQN5VcdTPCjaD-320-80.jpg)
The next Tomb Raider game has been announced as part of Epic’s State of Unreal showcase event.
The upcoming title will be developed by Crystal Dynamics – the studio behind Marvel’s Avengers and two entries in the most recent Tomb Raider trilogy – and created using the newly unveiled Unreal Engine 5.
Tomb Raider franchise general manager Dallas Dickinson said the new engine “translates into next-level storytelling and gameplay experiences.”
“That’s why we are thrilled to announce today that we have just started development on our next Tomb Raider game, powered by Unreal Engine 5,” he added.
“Our goal is to push the envelope of fidelity and to deliver the high-quality, cinematic, action-adventure experience that fans deserve from both Crystal Dynamics and the Tomb Raider franchise.”
Crystal Dynamics is incredibly excited about the future of Unreal and how it will help us take our storytelling to the next level. That's why we're proud to announce that our next #tombraider game is being built on Unreal Engine 5! pic.twitter.com/UFMiWzJAZcApril 5, 2022
The upcoming game will be the first entry in the long-running Tomb Raider series since 2018’s Shadow of the Tomb Raider.
Crystal Dynamics also has other projects in the works, including a reboot of Perfect Dark that recently saw an exodus of developers.
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Although only just officially launched, Unreal Engine 5 will be used to develop several hotly anticipated upcoming games, including The Witcher 4.
The Matrix Awakens demo that was released last year and shocked many players for its supremely high-fidelity visuals was also made in Unreal Engine 5.
Callum is TechRadar Gaming’s News Writer. You’ll find him whipping up stories about all the latest happenings in the gaming world, as well as penning the odd feature and review. Before coming to TechRadar, he wrote freelance for various sites, including Clash, The Telegraph, and Gamesindustry.biz, and worked as a Staff Writer at Wargamer. Strategy games and RPGs are his bread and butter, but he’ll eat anything that spins a captivating narrative. He also loves tabletop games, and will happily chew your ear off about TTRPGs and board games.